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Claude CodeUpdated

How do I enable Claude Mods and You should know in Claude Code?

Claude Code 2.1.287 adds Claude Mods (plugins that can modify deeper behavior) and a built-in mod, You should know. Enable it with /plugin enable cc-plugin-you-should-know@builtin on first-party sessions with telemetry on. Version floor, trust limits, and fences vs Desktop and Channels Specs.

On Claude Code ≥2.1.287, Claude Mods let plugins modify deeper behavior. The built-in mod You should know is a side agent that flags things you or Claude might miss on longer tasks — off by default. Turn it on with /plugin enable cc-plugin-you-should-know@builtin (CHANGELOG: first-party sessions with telemetry on; docs: show disabled in /plugin if available for your org). Mods run with your permissions — install only what you trust. This Spec is the enable path — not the Desktop --desktop Spec (Desktop) and not the Claude Tag Channels Spec (Channels).

TL;DR: Version floor 2.1.287+. Enable command: /plugin enable cc-plugin-you-should-know@builtin. You should know is disabled by default. Labs claude code mods — [GAP] (API 40200 / historically no item). Checked 2026-10-02.

What Claude Mods are

CHANGELOG 2.1.287 (anthropics/claude-code):

Added Claude Mods: plugins may now modify deeper behavior

Official Mods overview (fetched 2026-10-02): a mod is a plugin that changes how Claude Code looks and behaves. It is made of JavaScript or TypeScript event handlers that run inside Claude Code — unlike settings hooks (shell/HTTP/prompt in a settings file), skills, or MCP servers.

Version floor: Claude Code v2.1.287 or later. Mods are on by default. Check with claude --version and update if older.

Trust: a mod runs with your permissions — it can read/write files, start processes, make network requests, see your session, and approve tool calls. Install only from authors and marketplaces you trust. See also permissions.

In a session, /plugin shows a dim line under the tabs with the active mod count (for example 1 mod active · first-mod). Early-access env CLAUDE_CODE_ENABLE_FUNCTION_HOOKS is ignored on 2.1.287+ — setting it to 0 does not keep mods off.

Enable You should know

CHANGELOG 2.1.287:

Added You should know, a built-in mod where a side agent watches your back and flags things you or Claude might miss. Turn it on with /plugin enable cc-plugin-you-should-know@builtin (for first-party sessions with telemetry on)

Official mods overview built-in table (same-day):

Name in /pluginBehaviorDefaultHow to enable / disable
cc-plugin-you-should-knowSide agent watches longer tasks; shows a note above the prompt when it finds something worth knowingDisabled by defaultEnable: /plugin enable cc-plugin-you-should-know@builtin. Listed under Installed → Show disabled if available for your org. Disable again in /plugin.

Exact enable string (do not invent alternatives):

/plugin enable cc-plugin-you-should-know@builtin
  1. Confirm Claude Code ≥2.1.287 (claude --version).

  2. In a session, run the enable command above.

  3. If you do not see it, open /plugin → Installed → Show disabled (availability can depend on org).

  4. To turn it off later, disable it in /plugin.

CHANGELOG gate: first-party sessions with telemetry on. Do not invent workarounds for org policy or telemetry-off sessions beyond what CHANGELOG and docs state.

This is a built-in mod (@builtin) — not the same as installing an Agent Skill from the marketplace (marketplace).

Not these Specs

ThingRoleWhere
Claude Mods + You should know enableThis SpecCHANGELOG 2.1.287 · mods overview
claude --desktop / /desktopCLI↔Desktop bridgeDesktop Spec
Claude Tag ChannelsSlack / Channels SpecChannels Spec
Tool permission configPermissions deep-divePermissions
Full mod authoring / UI galleryDeveloper deep-diveOfficial mods docs only — out of scope here

Do not expand this Spec into create-a-mod tutorials, interface galleries, or org admin policy deep-dives.

Pitfalls

  • Expecting You should know on without enable — it is off by default.
  • Running Claude Code <2.1.287 — Mods / You should know need the version floor.
  • Ignoring the CHANGELOG telemetry / first-party session gate — do not invent enable paths.
  • Treating a Marketplace Agent Skills install as the same as @builtin mod enable.
  • Ignoring trust: mods can read files, use the network, and approve tools.

FAQ

What version do I need?

Claude Code v2.1.287 or later. Run claude --version. Mods require that floor and are on by default (Mods overview).

What is the exact enable command?

/plugin enable cc-plugin-you-should-know@builtin

Same string in CHANGELOG 2.1.287 and the official mods overview. No invented CLI flags.

Is this the same as Claude Desktop or Channels?

No. Desktop bridge → how-do-i-use-claude-code-desktop. Channels / Claude Tag → how-do-i-use-claude-code-channels. This Spec owns Mods + You should know enable only.

Are mods safe by default?

They run with your permissions. Official docs warn: install only what you trust. Review hooks/calls with claude plugin validate on third-party mods before install when you can.

How do I turn You should know off?

Disable it in /plugin (Installed tab). Built-in mods cannot be uninstalled; disable is the off path per docs.

Close

Recap: ≥2.1.287 · /plugin enable cc-plugin-you-should-know@builtin · off by default · trust your installs. Soft bridges: Desktop · Channels · permissions · marketplace.

Sources (2026-10-02): CHANGELOG.md HEAD 2.1.287 · Mods overview · Plugins overview · Install plugins. Labs primary [GAP] — no invented vol/KD.

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